So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
Nice choice of reference. Seems like everyone and their brother has done a 1911, but atleast this one has quite a few unique looking bis. So cool ref! Some tips: 1. Your material for the high poly is a bit too glossy. It doesn't have a wide enough highlight to actually spread across the model and makes the edges and…
Hey raz thanks for the response. I actually feel the same way about doing this as a rendered piece and not as a real time piece but when I went into this project I decided to treat it like a freelance piece, and do as directed by my mentor as far as over all decisions for the concept go since in reality I will probably be…