Thanks for the suggestions, I didn't think to add a bit more logical structure for the roof opening haha. Makes complete sense! I will be adding some foliage to break up the scene further so the focus isn't too heavy on the rocks.
I agree with Tengou, there's a lot of good stuff here. I'll list a few of the things I noticed that wouldn't be too hard to fix. I think consistency is just as important as quality, so fixing a few of the most glaring problems will do a lot for the overall perceived quality of your reel. - At the end of the first piece,…
Hey guys, it's me again. xDD Just posting my final update and the mesh files. After baking several times, recreating the lowpoly of the lid from the hipoly a couple of times, I've realized the lowpoly might not follow the curvature of the hipoly enough at some places and this is what's causing those artifacts. Those…
Hi chris. This is not a bad start, and Im so happy to see that you`re using the ball with legs, instead of a full character. Less to keep track of, so that's great for beginners. Yes, the feet sliding is the most noticeable thing. So, it really depends on how you`ve animated this moving forward. Did you do a cycle in place…
Wow starting to look great already LRoy. I especially love the cloth parts. Dit you use a cloth tool or was it all hand sculpted? And maybe it's me being tired but i feel like the part between her nose and upper lip is a bit to accentuated.
Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
Good stuff, I really like it and admire all the time and tallent that went into making it. NICE WORK! BUT (there is always a but on polycount) there are some things that need to be changed, looked at, learned from and pondered. Most of my crits are about the human player models. - Face detail, sort of a blank…
Looking really cool! I definitely think you're picking up on a lot of things pretty quickly, especially for someone just starting out with handpainting. I know you're going on to a new sword, and I think that's probably the right call, you can keep iterating on your process from start to finish and what not. That said I…