ATM, my pipeline is like this... Maya, make rough base of my model, Export as obj, import to ZBrush, sculpt the shit out of it, export from ZBrush, retopologize in 3D Coat, export new retopologized mesh, UV it in Maya and Headus UV Layout, go to xNormal, load my LP and HP, bake a normal map, occlusion map and convexity map…