Your logo is too small to read and the D is way too bold Dont take such close up shots from your weapons if the polycount is way too low to look good from close. Just use more polys in general. You want, no you need to impress. If the model looks good, i dont care about the polycount. Same with texture resolution (aslong…
My unwrap workflow for the last few years has been a combo of 3dsmax/Headus/Zbrush(seamless switching with bridging tools so it's like having all 3 sets of tools available in 1 package, essentially. Using all/none/or some tools from whichever toolset makes for ultimate flexibility. But Max's unwrap tools have gotten a lot…
Honestly unless you're regularly working with 50million+ poly models, and baking/texturing 8192x8192 textures 32GB is probably overkill for any reasonable use. But again, ram is cheap. As far as the 3930K, well its about 2x the cost of the I7, with maybe 1.4x the performance? Generally I wouldn't advise anyone to buy a…
Well if you want an honest opinion on the game you might be surprised. I actually enjoy APB quite abit, once you get access to the wider assortment of weapons the balance is pretty good. Most every gun has it's rock paper scissors like counterpart, so a well balanced and coordinated group can really wreck people as they…
Displacement maps are nice but can be expensive (polywise) because you can use it as just a height map OR you can select a few faces and displace horizontally. You really have to be careful with displacement maps to get good results in some areas you sometimes need a bunch of polys. /me climbs on soap box (feel free to…
OK, before you go and start on all that, what's the actual wording of the test with regards to the textures? Is it 6 1024's to use how you want? Is it 6 1024's and you must have specs and normals? Or is it the equivalent of 6 1024's and no single texture is larger than 1024? This could make all the difference as to how…
Hi everyone, This is my first post, I was willing to do an introduction but right now I'm in a bit of an emergency for a class project. I'm a student so forgive if I'm asking obvious things. I've done some research but I can't seem to find any solution. Here goes the issue: I've modeled a character and a friend has done…
Hi Guys! I made retopology of my MD pants but not sure if it is right, I do this for my portfolio as game ready character asset, I saw works of some other artist's and they often highlight folds with topology (pics 1 , female) so i thought about my work (pic 2 , with pink background) should i also highlight folds for my…
I have been asked to have more than one character for some roles and demonstrate character archetypes beyond what I have. Then again there are artists that have gotten work because of one character, or being good at making one type of character art (Hossien Diba comes to mind) so there's several factors involved. There is…
Making a set of quads that tile (like 9 faces, each having the save uv tile) stopped working some time after Mud 2009. You can't do it anymore, mudbox recognizes the trick as a mesh with malformed UVs that it cannot reliably work on. If I'm doing something wrong, that's possible here is my workflow: 1: make plane in…