Finally got back to 3d modeling again lately. While looking at this old artwork I finally decided to apply some of the feedback I got from you guys mainly the proportions. Didnt redo the armor as that would take a lot of time what with baking and texturing and stuff. I instead reworked the face, old face was quite bad…
Looking for character animators for idle animations, intros, and attacks for an alpha of a game. modelers are open again but in limited capacity compared to animators. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender and Unity is preferred, as is…
@Nosslak : I can't speak for Machin3, but ... I can confirm that one can definitely do that with the current version - and it doesn't even require adding these extra custom decals to the library, they can just live in your scene as a regular object (atlased plane) or as little precut labels. Merging any piece of flat…
Hi there. I live in stockholm so does the majority of the Swedish gaming hub, and also a ton of students trying to find the jobs. Our biggest companies are Starbreeze,Avalanche and Dice. and as well a vast majority of different studios from big to small. As it comes with internships in Sweden unless stated it is not paid…
A few things only exist on the layers they are created, like constraints and controllers. Which causes a lot of problems for people if they make changes after they've made layers. So for example if you're on the run layer and you make changes to the rig, those changes won't effect the other layers. You can also assign…
It is difficult to give advice to an unknown person in a tough life situation, take this more as an opinion rather than an advice. If I understand you correctly, you did apply already for jobs but rejected them due to the distance. Before applying for a job you have to relocate for I would first of all clarify if…
Hey Rashed, I think there is no way to deform that mesh without distortion. I would suggest you using a Path Constrain controller and one single chain link instanced multiple times. - Create a spline and apply a Normalize modifier. - Create a chain link and place the pivot on the axes center. - Apply a Path Constrain…
So basically you have to pose a low res mesh. Your sculpt should have multiple levels on subdivisions, not dynamesh. This could be achieved easily with a zremesher and reprojection. So it goes this way. Duplicate your highres mesh. Hide it. Apply zremesher to your copy and subdivide it a couple of times. unhide the highres…
That is perfectly normal for Biped, planted keys are anchored in world space and only really active on the base layer of animation. When you apply a layer it breaks that connection and enables you to move the entire animation to a new place or orientation, without it's feet being tied to the world place they where…
As Snefer said, if they didn't tell you that they would never hire you then I don´t see why you couldn't apply again. If getting to phone interview stage but not further would mean that you burned the bridge to that company then I think people would be very afraid of applying for their dream jobs if they only got that one…