http://kotaku.com/the-most-ridiculous-skyrim-mods-people-are-trying-to-se-1700002072 .. I hope mod never featured in steam front page, it is disgrace for eye.
Most Houdini courses are bad. Here's a list of well-known good tutorials. Some of them old but still good and applicable because inner logic of Houdini are still the same. Books: [ame="https://www.amazon.com/Magic-Houdini-William-Michael-Cunningham/dp/1598630822"]The Magic of Houdini: 9781598630824: Computer Science Books…
Note - I got the triangle count wrong for my character. It is actually 33 174 triangles. That's what I get for rushing to submit this, haha. Edit: Here are additional texture sheet shots, not part of my official submission:
Remember this guy? Man, I have not been good at updating at all... But in my defense most of the work since then went into changing proportions, fixing some uneven and bugged topology and general research, troubleshooting and tutorials. Most of the detailing was done over one week or so, and I was way too busy to take the…
https://artstation.com/ The classic western concept https://www.google.com/search?q=Robocop&rlz=1C1GIWA_enUS570US570&espv=2&biw=1786&bih=974&site=webhp&source=lnms&tbm=isch&sa=X&ei=j0QxVeiOLY72oASgl4C4Cg&ved=0CAYQ_AUoAQ#tbm=isch&q=Robocop+concept+art
I like the idea. But we have no mechanism in place to convert post count via some equation into points. As far as development time goes, we have bigger fish to fry first: http://polycount.com/discussion/171573/forum-features-wishlist/p1
Okey, i'll call the lights done for now. I need some models to play with. I am going to change the ground a bit and make it longer to. I've started on the house roof tiles. * One base from Maya * Five fast sculpts in Mudbox * A quick pass in meshLab, from 172k --> 17k * Bake bake bake Please tell me what you think! :D…