Hi guys, I am working on a character and the topology of the cloth was at some point really bad. So I decided, to solve them in Maya. Went down to the lowest SDiv Level, exported the Mesh to Maya and fixed the problem. Back in ZBrush strange things happen. There are invisible and undeletable SDiv levels. 1. the…
Day 1 studios is located down the road from Exis' offices, and working closely with these guys was an absolute pleasure. If you haven't checked out Fracture yet, give it a go. The art was extremely fun to work on, and I can't say enough good things about the people at Day 1 studios. This is just a small list, for more…
I recently found CGJOY / CGWELL websites, and they have these amazing courses on FX. But they require a chinese SSI / Phone Number to sign up or something, I found those sites abundant with chinese information on FX / VFX, and was wondering if there's any type of equivalent in english? http://bbs.cgwell.com/…
This is a near-future EG36 Modular Carbine designed to be ideal in your near-future FPS projects or RPG projects. This model is designed to be optimal for mobile usage, webplayer usage or standalone builds. The weapon is comprised of 1,230 polygons and utilizes (1) 2048 x 2048 Diffuse Map, (1) 2048 x 2048 Normal Map and…
Still other questions need to be answered first. 1. What time period was this made? Medieval times? WW2, Modern Day, Future? 2. What is it made out of? Wood, Concrete, Metal... 3. Do you go inside? 4. How close do you get to it? 5. How damaged is the structure? 6. Is it abandoned or upkept All important questions to be…
I do have that, and I'm working on getting my new site design finished right now. I only have 1 DVD done, but I do have a video going over it and showing the final results. The problem with this assumption is several things. 1.) Lots of game companies write their own engines, I dont know the percentage but believe me its a…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
I usually make the highpoly in Zbrush (even if I make my blockouts in Blender) and then after finishing the hp and making the lowpoly with UVs I add names to the pieces of the lp and the subtools of the hp accordingly to bake them by name inside Substance Painter, add a single material for every texture set of my lowpoly…
The waterline? I can't remember the anatomical jargon for it at the moment, but it's the surface you apply eyeliner to: The only notable plane change in the waterline itself would be the one to the eyelids. I faked extra thickness in that overpaint and also suggested a meniscus. The waterline is quite thick, something…
Unfortunately i'm in the same boat if not worse because i'm in Italy and there are only a couple of CG companies here. With CG i don't mean games, i mean CG in general...for games there are mostly very small game studios with 3-4 employees. There are some arch-viz studios but they want an architeture degree... I have been…