Day 1 studios is located down the road from Exis' offices, and working closely with these guys was an absolute pleasure. If you haven't checked out Fracture yet, give it a go. The art was extremely fun to work on, and I can't say enough good things about the people at Day 1 studios. This is just a small list, for more items, check out
http://www.exisinteractive.com/gallery.htm.
Also, check out Fracture here:
http://www.lucasarts.com/games/fracture/
This art dump shows some of the assets Exis did for Fracture, I enjoyed working on them, but I also want to thank the people who worked with me.
Special Thanks goes out to:
Joe Wilson (Earthquake), Kedhrin Gonzalez , Jesse Moody, Andrew Morris, Dough Kavanaugh (Sayanora), The Day 1 art team.
Replies
Pixel: The work is sent in batches, and depending on the size of the batch, we request a certain amount of time. So timing is variable in most cases. regarding the building, I don't have any in-game shots.
really like the 2nd gun featured...
Anyway, in the mesh here you'll see some areas are using many more polys not directly because they HAD to, but because this allowed me to add some specific high frequency details in certain parts. It was a good exercise.
for some reason, it reminded me of this every time I opened the max file:
i did the freeze gun too
not sure wich one they used
haha
http://www.lonewolf3d.com/images/Fracture_ALM37_DeepFreezer.jpg
I turned the spec/normal on and re-rendered the ice rifle, it's updated at the top.
congrats