Heyloo everyone! I'm FAIRLY new to the 3D scene, I started roughly 18 months ago, and I've mostly self taught through experimentation. I do apologise in advance If I've missed out any crucial information, I'm more than willing to provide further information if I've forgotten to mention something. Anyway, I'll crack on to…
http://td-u.com/photoreal-lighting/ January 5 - March 2, 2015 COURSE OVERVIEW When working on a photorealistic project, the best compliment a lighter can receive is that it looks like no work was done at all. Whether lighting an all CG scene or integrating CG elements into a live-action plate, photorealistic lighting…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
Hi I'm working on a small script so I could increase my workflow. Whole script is working but that last procedure bevel command is not working properly can you tell me how to fix it? ( polyBevel -fraction 0.2 -chamfer 0; ) Here I'm using fraction value 0.2 and chamfer is 0 but when I run the script it is using the maya…
Hey guys! So, I've been trying to solve this problem for a couple of hours now without any success. I would really appreciate some help. So here is a short rundown: I can export FBX files from the menu, but as soon as I try to do it with MEL-script I get this error message in the FBX log file: [ERROR ] File Input/Output…
Heya! I've been itching to share some stuff that I've been working on with you guys! September 2015 I posted this thread : http://polycount.com/discussion/148781/adventure-on-clover-island-3-5-week-student-project#latest Since then we've started a studio, people have left, we've negotiated deals with publishers, and now…
Edit : Finally took the time to finish this project and here is the result (more on my artstation https://www.artstation.com/artwork/g3J1x ) : First time here on polycount and I wanted to share with you the project I'm currently working on. So this is a character based on several concept (I want it to be game ready) : This…
So I've been learning UE4 the last few days and I've come to the point of foliage 1) Is this about the what your average AAA grass should look like in UE4 ( 4.8 )? 2) What is it missing? From Cryengine it felt like I could achieve great results fairly easily.. The grass in Cry would feel much more flourished and dense…
Hey guys, kinda a shout out to any Softimage users here. I'm trying to get the basics of ICE to get a speedy scatter randomization for some leaves to go on a hedge set I'm working on. I've been following this official Autodesk tutorial... [ame] https://www.youtube.com/watch?v=DicLkXzoT8Q[/ame] Having gone through the whole…
Hello guys, I'm workin on some rare Ardennes December 1944 pattern, here is the references: 1) Source:http://www.thefewgoodmen.com/thefgmforum/threads/pics-tiger-ii-camouflage-patterns.4700/ 2) Source: http://ftr.wot-news.com/2015/02/24/german-camouflage-and-tactical-markings-part-i-by-agarestretiak/ The colors seems to…