I was working in the detailing of my asset and noticed that a specific part had a issue in the normal+height map. No matter how i try to paint in that region nothing goes thru that area. In the diffuse map a white stain of some sort appear only in that region. I used a metallic material preset from painter like bronze…
I have an alpha map that I'm using for my window pane. When importing to unreal I know you're suppose to set the materials under blend mode to masked then plug in the alpha map to opacity mask. It works, it makes the window pane transparent, but I want to make it 50% transparent instead of being 100% so you can see a bit…