Happy holidays everyone! I just wanted to make a quick post and inform you that the Polycount Team will be taking some time off to visit family and friends over the coming holiday break. It's safe to say that News will be on a slow drip from now until the first week of January. In the mean time, there is a ton of badass…
Original post: I always liked the Chozos from Metroid, and I wanted to do a redesign and play with some new processes. 95% of it was done in ZBrush with a little work in Modo and Fusion 360, and it was rendered in Vray for Modo, with some post process work in Photoshop. Thank you so much for the honor of putting me on the…
Step 1 : do some research, meaning reading manufacturer info and user reviews. Step 2 : do the thing you want to do with the resources you have at your disposal. Step 3 : if you aren't satisfied with the results, post them online for people to have a look and give you advice based on their own experience, or bring them to…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
Hey hey, So I thought it would be fun to start a thread and list software you guys use that's free, or fairly cheap (<$100 please), that makes you more efficient when pushing polys or pixels. Some guidelines... * Mention why its useful * Mention if its free or what its cost is (over $100 applications need-not-be-posted) *…
A bit of history For the TigSource forums, I created this image view tool: http://daid2.mine.nu/~daid/tigsource_pics/ Which allows you to quickly view all images posted in a single topic. It's great for inspiration, or just finding that one picture you knew exists but lost in a few hundred pages. So what? Now, there is…
I find myself posting on Polycount a decent amount these days. I often end up posting about the difficulty in getting jobs due to over-supply of artists, and similar negative (but realistic, I think) points of consideration. I feel like I tell plenty of people that their dream of establishing a killer career working on AAA…
Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's just a working title at the moment and we can reconsider it later. Brief description: I had plans for such a project for quite some time but it was more of a vague idea than anything else. In late January 2009 I decided to…
We are looking for a Concept Artist for a unique opportunity to get in on the ground level. We are working on a game called Wake Up Call, and we are getting into the pre-alpha stage. I will post a short(ish) description below along with our requirements for the position, but first I want to tell you why you should help us…
Hi Polycount: I'm writing up a draft of 2 Cover Letters for two separate game teams at a large development studio, both Character Artist positions. Part of my confidence going into this is that someone from said company, who I met originally at SIGGRAPH this year, told me to apply now even though I was still in my 4th year…