In this simple example I have a square plane which I've subdivided into 10 Columns to fake a fence made of 10 vertical planks. Using a simple front-facing UV map, I can then separate the 10 UV islands to create discontinuities, which helps the illusion of separate planks. Is there any way to create a new single texture…
Hu, Latest picture OP: again me, but this time trying to do a project to learn Marvelous Designer as part of John Gotch's CGMA course. Theme will be a modern day soldier / merc, trying to push as much fabric as possible through MD only doingt the final touches in ZBrush. To not waste too much time I picked up an existing…
I will admit that I have been out of work these past two years but that has nothing to do with the following conclusion as I am not bitter. I cannot be. Even if the development labor did have a voice I would still be out of work because the labor is just that much more talented than when I began. I no longer deserve to be…
Here's the crit for the fathers head that you asked me for: The biggest problem with his face is that the underlying structure is not well defined and it's a mistake a lot of people make. You have lips, nose, eyes and the shape of the face but are missing other major planes of the face like the cheekbones. This is a very…
HI waseka! I really like this, especially the colors and the mood. I'm not sure how much help I can be, but here are some things I've noticed: Her chin doesn't line up with the rest of her face. If you draw a straight line through the middle of the nose you'll see it. I think you wanted to bring focus to the eyes by using…
Breasts are not sacks filled with fat, more like half spheres held in place by the skin. Unless you wanna go for the old and saggy look. I will assume that you cant follow my face crits. 1st the so called laugh lines dont go from bottom corner of the nose to the corner of the lips, instead the go from where the wider…
Post # 1. Hi guys. Finished modeling the building and the terrace. I decided to make the scene that will be seen from one angle, which allowed me to get rid of unnecessary faces outside the field of view and significantly reduce the space on the UV map. To further free up space for UV's, I removed one-half of some of the…
Hiya Manberg! Happy Holidays/Merry Christmas! Kudos on getting a full character finished and posed. That can always be a struggle. Just....finishing. So, looking at this character, I'm not seeing it as appearing very "low poly". I see almost no faceting or indication anywhere that this is game resolution. He seems pretty…
Thanks guys, helps me not lose track of time. I've booked a few days off work near the deadline as a precautionary measure too. I've done another concept explaining the other end of the room (throne down the stairs). I've also not included any skulls in this design (as of yet). I just don't want to overdo the skulls like…