Thank you very much! Today when I was reading Autodesk documents. It says:" The other very popular use for tangent space normal maps is the deforming of characters. Because the tangent space normal map defines the details of a character relative to the surface, you can stretch, move and deform your character, and those…
I've been tinkering with this ART renderer a bit and it's REALLY impressed me for it's speed, interactivity, accuracy, integration etc. I think this is an absolutely amazing rendering system to go alongside the standard scaline renderer. Right now I could see why lots of people would just hop to this right away. Everything…
Agreed, Paul Neale is great, he puts on classes from time to time, in rigging and scripting. They're great, I've picked up quite a few tips and tricks from the ones I've joined. He's a very approachable guy too likes to help people who are willing to put in the time to learn. Digital tutors has some decent tutorials too.…
Hello How are you getting on with Scaleform? I have a research demo to rough out by Easter and wonder where the best place is to start? I have been going through this but its a bit up hill so far - http://forums.epicgames.com/threads/743567-Getting-Started-with-Scaleform-amp-UDK And this has also helped -…
You know guys, I'm veeery happy. For the price of full one year of big Maya, to which I know I would have to buy 3 additional plugins (and each costs more than 800$), I can have all the software out there from other companies and work on what I like. With... - UE4 free - Unity free - BlackMagic Fusion free - Visual Studio…
No problem, Eric. I'm glad you like it. I know that Max shows the little numerical inputs for you to pick the channels, but it doesn't work unless you leave them at their defaults (in the tests I've done anyway). Kinda frustrating. I wish Neil would make it so those numerical inputs either weren't editable, or even better,…
Thanks everyone! :) @Ashervisalis GraphN is a pretty big beast and we still have lots of work to do on it; but you can expect a full demo + private beta by the end of the year. There will be a trial version on public release. learning version I'm not sure yet; we want to make it affordable for everyone, so don't expect…
In order to make it possible with Keyhydra we had to re write entirely our own shortcuts system, our own structure, our own UI . Yes it can be done by script. That is what I did at the beginning back in 2010-2012. But that don’t allow to do serious and really Powerfull stuff as updating and maintaining a script isn’t user…
Yep, it is. Adding any reindexing related modifier will remove explicit normals. The 'great' improvement since Max ver. 6 or 8 edit and editable mesh can also store this information intact. In case you want / need export object as mesh. I'm trying to make it as neutral as possible in therms of data usage. This is why I'm…
It works in 3dsmax 2017 with biped. Abandon all hope for bones tho... (This arm motion feels oddly appropriate for this thread...) They've royally screwed up bones in newer versions of 3dsmax, at least 2017 and 2018. It does the same thing you guys are running into. EDIT: I just tried it out in 2019 and it works with…