Hi, you can assign a hotkey to "Center Point Cycle" action so when you press that it will cycle between "Use Pivot Point Center", "Use Selection Center", "Use Transform Coordinate Center" modes.
I can't seem to get the nostril to cast a shadow when doing a render in zbrush they always seem to be illuminated and it's confusing me as what I'm doing wrong with the nose
hello, what do u think about those mentioned softwares? is it used in AAA ? what about hair system? is it possible to export haircards obj/fbx with textures ? if u have experience with it, what are pros and cons?
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
The concept is “a desert girl” by the awesomely skilled Hou China https://www.artstation.com/artwork/LRLxgR Hi Guys!this is a wip of a character I have been slowly working on on my free time. I have spent a lot of time on the face but it’s still not where I want it to be. I will continue with the rest of the character once…
Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…
Hello, I want to share with you guys the results of my last personal project, which was a game ready character I made from scratch to study the whole pipeline, I shared some pics on my diary topic but I wanted to share with the people that don't usually see that kind of thread but maybe they would find it cool. Here's the…