sorry that was very bad crits on my part. the vegetation looks overall very flat, i think you should add more angled planes in amongst the regular stuff to give it more depth, layer a few planes with distance between them to get some nice shadows casting over the leaves. also some different angles in the normal map will…
This environment benefited mostly from instancing. I have 2K textures on most medium/large foliage assets but it still runs fine on most PC's. 120FPS+ on mine. It was made into an actual working game called ithaca, which is a 20 minute exploration/psychological experience, mainly as an art showcase though. For the foliage,…
@Jeremy-S and anyone else interested How they work: Its a tiny electric vaporizer. The substance being vaporized is a suspension of a flavoring and some concentration of liquid nicotine in either propylene glycol, or vegetable glycerine. (non nicotine is available) They run out because the reservoir of said liquid isn't…
I would use ZBrush for custom assets, like all of them :) . If you also want to populate your level with vegetation then a preset app would be an invaluable time saver. I am using foliage from the UE4 environment demo atm. and I think its speed tree. It's ideal for prototyping and teaching purposes but if I ever made a…
Some good improvement keep at it =) I don't see a lot of evidence of previous seasons of plant life? Moss or debris in corners and cracks that would be the basis for the advanced plant life. As plants die they turn brown, break down blow around and end up collecting in specific places and become food for bigger plants.…
Hey, well you have many ways to do this.. one would be to manually animate your bell, but it would be generic (except you create some animations with variations). I'm close to create my first animated objects, therefore I can't say exactly if this would be easy, as you need to save this as another file (cga instead of…
A very Ambicious project i started working on few weeks before. Goals - 1 - Efficient Environment art Workflow > Architecture > Props (Organic and Hardsurface - Medium to large) > Foliage and vegetation. (Speed tree Workflow) > Landscape Painting. 2 - Deeper dive into Unreal engine 5. > Lighting > Look Dev > Cinematics >…
lol ive got this much done so far.... Mary Shellys Frankenstein is an allusion to Tim Burtons Edward Scissorhands. Not only do they share common themes, but the stories also parallel one anther from a 19th century tale to a 20th century retelling. While both works are memorable in there own respects, the characters and…
I would consider putting smaller details all over the model, right now it feels a bit like a rough block out! try and add veins to the wood, and depth to the texture. If you check this reference you linked above, you can see that there is a 3D feeling even to the flat texture, the "veins" on the texture has thickness to…
So with the pose etc. I was trying to make a small scene in marmoset, but it just wasn't working, so I switched over to UE4. I dont have a lot of UE4 experience, iv'e played with it but this will be my first actual project in it. But its a lot of fun so far. This is 2 days of progress on the overall scene, I have most of…