Hey @Mark Dygert - I think I mentioned that rule above, search for 'crossing the line'. When I get a chance I'll sit down with my Resi Remake HD screenshots, but I'm pretty sure there are multiple points where the devs / directors go "continuity editing is for losers" and stomp all over the 180 rule. Which is kinda…
rooster: I haven't tried using this method in a full production yet, I'm still in the experimentation phase with MR. But I'm in the process of developing some FMV's (pre-rendered cinamatics) at work for our next project, so eventually I'll give this a shot with a real scene and see how it holds up. We used scanline…
Hey guys. possibly you technical artist types may know the answer here as well . one of my Co-Workers wants to make the switch from what he is doing now,to videogame programming. I said id ask around at polycount which goes as far as making a post . The basic question is what should he be learning? and what should he…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
ha, nice pacing :D Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order in…
Hello My name is Jim Tankersley, I am the creator of my own independent game company Nexus Games. My small team and I are creating a new game that we as a team decided upon which is a platformer with several RPG aspects. The game is still in the designing phase, all team members inputs are important as well as the games…
For those of you who might find this via search I got some help on this and here's the script I ended up with. import maya.cmds as cm driver = cm.ls(sl=True,fl=1,tl=1) selectedObjects = cm.ls(sl=True,fl=1) selectedObjects.remove(driver[0]) for object in selectedObjects: cm.select(driver,object)…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
Hello , I make electronic music for games and have +3 years of experience with FL Studio and Native Instruments. My Discord is brianshowman Always welcome feedback, thanks.…