Great work so far, but your decal sheet needs work. 1: You're wasting a ton of space with this spacing between them, try to work on a grid system too as it will help you with placing them if you need to shift the UVS. 2: You probably only really need the top 5 stack here, try to avoid arraying things on your decal sheet as…
Hi Greg, I hope you don't mind if I've just taken the liberty to refine your code. It does exactly the same as yours, working on the topmost TurboSmooth if available, limited to iteration level 3. macroScript TSdivUpcategory: "GregsScripts"( local theSelection = Selection as Array for theNode in theSelection where…
That's not maxscript syntax. You should check some samples scripts . Should be : for i=1 to 6 do ( ) But instead of a fixed iterations number, you could parse your selected objects like so : --array of selected objects
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
2 small things ^ clearly inspired by rexo12's serpent vase thread :P Setup of snake in Blender. Array mesh fitting curve using start and end caps. Thickness controlled by curve points. snake on Sketchfab model
I know of other artists that have similar setups to mine. I've an external NAS array (IcyBox Icy Box IB-NAS4220-B) which I've thrown 2x 1TB drives into. You can set them up as a couple of different RAID types, as well as just bunching them together as a JBOD (Just a Bunch Of Disks) array. It runs over the network, which is…
About Built on Unreal Engine 3, BlastPoints is an exciting space shooter coming soon to Android and iOS. Developed by Pub Games with the support of Film Victoria. General Information BlastPoints is a third person action space shooter for iOS and Android. Players are given a vast array of weaponry to dispose of wave after…
Thank you. It works of some kind, but not exactly as it needs to for me. It executes proper values but, unfortunately, without fades("smoothstep"). Perhaps it can be solved from another end. I'll try to explain. In general I have for loop for queried keyframes. After that i have to multiply every array item from this loop…
You can just make a public variable. As I mentioned earlier, if its public, you can pick it with the eyedropper when the actor is placed in the level and selected. You will see the public variable on the details panel. This way you can set up which button trigger which bridges for example. Or like in my main thread, you…