Hey, I am using Crazy Bump to create shader maps for use in Maya 2008. The preview in Crazy Bump looks nice but when i use the bump section of a Blinn shader in Maya and render its looks nothing like the CB preview. Can anyone help? Here are the images. CB Preview: Maya Render (Bump Depth Section of Blinn) Maya Render…
One thing that I definitely feel like kills the naturalness of your characters is the lumpiness. I've mentioned this to you a couple times, once in the chat while I was watching you work - you scaled back to a lower subdiv for about 5 minutes and then jumped up again. You are definitely improving but you work in way way…
Looks cool. You might like to add the Javascript bumped-spotlight effect. http://javaboutique.internet.com/Bumpy/ Looks great when you give it good source art. Pacific Coast Power & Light used to have a good one on their site (now gone).
OK, so it looks that's all. Thanks for jumping in guys. I will probably follow the same route with this topic, like with the one I have on odForce, and bump it once on 2 months to see is there a change.
Poor Ol' gas pumps, no one ever does them in their prime, always broken and beaten down. ha! With that said, nice stuff! Crits: - Some of the UV pieces are scaled kind of funky. It looks like the pump nozzle is eating up a bunch of space. - The pump hoses could have been straightened and put on a much smaller space. - The…
The art team at Trion Worlds has put together a massive collection of work from their latest release, Rift: Storm Legion. Ranging from concepts to characters to environments, this art dump should add to just about everyone's inspiration folder. Rift: Storm Legion - Art Dump
After dumping the movie using: UDK.exe 1hermetic_map.udk -dumpmovie -windowed -benchmark -maxqualitymode -fps=30 -resx=1600 -resy=1200 we are randomly getting lighting issues? when the game is played in udk there is no problem atall, however when it is screen dumped it is as if some textures are just not loaded or the…
Bumpy bump! Started on the texture, I'm pretty happy with it so far, a few things I want to tweak, but it's getting there: EDIT: Had a quick play around with colours - which do you prefer?
Hi guys, I'm trying to model this cool shifter I found. But I'm getting lumps and bumps in the main shape when I try to cut in the little concave 'football'. How would you guys build this? Here is my sketch model. Many thanks! B)
I'm back with some renders to show. However, they're not the ones you expected. Lenses: I wanted to achieve a realistic look. Not shiny and clean like it's from a commercial, nor dirty and scuffed like a game model. Artists have both types in abundance, so I wanted something different. Technical specifications: - 7 UDIMs…