condolences, missed this news somehow, glad i was around to see all the adventures he went through (Since Quake 3 Arena skins+and on) (Did not know him personally but still it hits home in a way, he beat us to the next adventure.) Speaking of the Q3A developments, i wouldn't mind grabbing his works of that to enjoy again…
Screenshots and a gif from my indie game : Battle Sage Adventure. gif About Battle Sage Adventure is a flight action adventure game. Inspired by games like Zone of the enders 2, ESP Ra.De., DoDonPachi and Shadow
of the colossus. Battle Sage Adventure combines skill-based flight mechanics
with puzzle adventure elements. At…
Hey Guys! I'm John, one of three developers at White Lotus Interactive. We've been hard at work on our first title - XING: The Land Beyond. While visiting GDC this week we were directed to the polycount meetup and met some members there. Although all three of us are totally guilty of lurking on the forums, I was finally…
Hey everyone, I am new to the polycount community! I am in the process of working in games as an environment/prop artist and I am also in the process of really learning and understanding trim sheets. I figured my first post could be about what I have learned about trim sheets so far and eventually building a scene using…
Ok it's time for another part of my adventure! So i spent another weeks working an hour or so every day, a bit more during the weekend on my overall blockout and gathering references and all that. I made some additional measurements tests, also read a lot on the subject and checked out similar scenes of other artists.…
On the other hand, the opposite term for this is "brutal honesty", which for too many is just an excuse to be a nonconstructive jerk. It doesn't help that so many points central to these discussions constructed around highly subjective or misguided "truths". ...Like, why we keep acting as if there is a "default" type of…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I want to warn everyone about adventure mode. It is MUCH harder than story mode. Killing a boss in story mode vs adventure mode, with teh same gear on the same difficulty takes WAAAAY longer and hurts way more in adventure mode. Those of you who choose the hardcore route, be warned!!! I jumped into adventure mode with a…
“Mountain Station: Journey Through the Peaks” is a cinematic environment inspired by remote high-altitude transit hubs. Built with a focus on realistic lighting, atmospheric depth, and detailed world-building, this scene captures the quiet mood of a mountain station surrounded by mist, cliffs, and cold air. The project was…