you might find that your publish settings need adjusting - i haven't generated an sbsar by hand in years (all automated now) but i vaguely remember there being specific things you needed to fill in to get it to export at a fixed size. it'll be in the docs somewhere
Hahaha, I've been pretty snazzy, how 'bout you? Did you turn in your essay for next year yet? What I think works really well about three is that it's got a lot of simple vertical and horizontal lines- most of your thumbs have lots of little bits and greebles poking out at different angles, which works well for a tinkerer…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Hi, I'm available for contracts. Check out my Artstation. https://www.artstation.com/artist/diego_quarantine If you want the whole portfolio and work experience you can get a complete picture of my profile going to http://www.diegomartinezcgartist.com What I can do: · High poly digital sculpture of hard surface and organic…
Animate the comics like the header! And the text bubbles roll-overs or something, that'd be sweet. Those guys drinking joe are dope-to-the-ness... too much? Meh. I think it looks cool. I think the second strip, SDH or whatever it was, ;) drove the selective hearing disorder too much, when it's introduced, it seemed too…
Hello :) Sorry for double posting :/ So I did a very rough blockout, and will answer questions above. - Location: near a mountain - Who built it: dwarves - ressource: crystals - what did they found -> some ancient thug necro crypt -> they build some runes on the ground to sceal it. - What haunts it now -> ghosts / spirits…
Thanks, Danny! I know that the ancient technique of sculpting requires passion and dedication like all well done CG stuff part of this dynamic of speed sculpt is to try to push as far as possible some design or concept to try to make it at least a pice for a concept art instead of a finished character production ready,…
Looks pretty good. However your surfaces are fairly monotonous - the wear and rust at the edges is a nice touch but then you leave the overall panels just a flat colour with a bit of noise, looks a bit boring. Also your UV layout could be MUCH more compact, there's no need to give the tracks all that space to themselves,…
Seeing it from the first-person view, the thing that keeps bugging me every time I look at it is the lack of transition from the rubber part of the scope to the glass part. If there was a nice hard edge along the edge of the glass, that would really help. The first-person view is also making it hard to ignore the lack of…