Hey guys, I was just wondering if there was a way to get even edge rings when beveling in maya. To clarify, is it possibly to bevel edges to re-enforce them for smoothing and have the edges parallel to the corresponding main edge? Here is a screenshot of the issue.
I'm currently working on a level and was wondering if there is a way to create instances of a reference in Maya that have adjustable parameters that do not effect all the instances.
Hey, I normally work in expert mode in maya but i love having ym attribute editor and channel box open on my second screen but in expert mode it closes them is there a way to allow other windows in expert mode? im sorry for the derp of a question but im hoping its an easy answer that someone can help me with
Hi Guys, sounds really silly; but where do i find the deformers to bend/lattice etc in maya. Simply cant find them anywhere in 2013 version; ive trawled the help file, but to be honest i just cant see it anywhere on my shelf; i may have to reset to factory settings :O!
Hey all, read about this plugin in this month's copy of 3D World and figured I'd check it out, seems pretty cool as a sculpting plugin within Maya. I can't imagine it will rival Zbrush or Mudbox any time soon, still some nifty tools inside! https://www.youtube.com/watch?v=T-TnbL-y_zc
Greetings! I have been assigned to a VR project that is going to have highly optimized breakable houses, and I'm really having trouble finding a good tool for this. Currently, I'm doing this entirely manually by creating boolean after boolean, and it's the slowest process in the world, plus stray vertices in Maya are…
heya all, im trying to make something similar to barbed wire and i am tring to make a spiral / helix with nurbs and i cant seem to figure it out. does anyone have an idea? ( Im workign with maya 2010 ) thanks, Chris