That alarm light on top is quite the eyesore. Add some extra sides to that and possibly make it a more like a chamfered cone than a completely 'round' shape. Having shapes that are supposed to look somewhat sharp will look more convincing than trying to make a round shape with too few polies. The light is the biggest…
Thanks for the response. I agree with you guys that you can't expect others to carry you and you have to bring your own passion to the table. My motivation for moving is to try and live a more balanced life. I currently have a full-time job that is more focused on design instead of illustration/3d modelling and the hours…
Thanks Roger and Suba. @ Shad0w and jfeez: Yeah, I think my personal tastes are shining though a bit haha. I got some good advice from a friend of mine a while ago to fine a healthy medium between the concept and natural curves. I still need to do that. Her hips are to wide and her thighs are thick. I think once I change…
I used to buy 3d world and 3d artist religiously, but now they just gather dust and I think what a waste of money it all is. At £6 an issue its not really worth it in my eyes, I now just pop down WHsmith and have a read through and see if theres anything interesting in them that makes them worth a purchase. I havent bought…
Thank you @JLeeD for the feedback, that helps. Once I started I thought so too, that it was a bad idea to begin with a stylised character :smiley: anyway I'm determined to finish it. I do have references setup in my scene, but as you pointed our the chin and nose bridge are off, now I can see that clearly. Should stick to…
Really neat! For some reason though I feel like this is a gun or hand tool instead of a giant ship. Maybe if there was some way to give it a sense of scale. The futuristic version of the jet engine exhaust area (the blue banded circle in the middle of the ship) looks like it would outlet into the part of the ship that is…
The best resource is observation of real-life objects. Look at the circled areas below and ask yourself questions like this: How would a diffuse map affect this area if I was going to paint it as a texture? How does specular affect it? Would a normal map work for this? What parts of this should I model and what should I…
Thanks for the critiques. @Snow & Maph: This is just one idea for the scales. There is too much noise in the face and wings especially. Most of the reference I've seen for WoW dragons etc. have much more stylized scales, sometimes just shaded circles with a color between them or even just cracks (yellow proto drake vs…
i went to the premiere here in wellington the other week. and while going in i knew it was gonna be one big circle jerk i came out feeling worse than i thought i would've. understand that i agree with the concepts presented therein 100 fucking percent. and that's the problem. to throw a bullshit stat out there i'm sure…
updat! Anux: thanks!! :D The sharpness comes from lots of 1px brushing and trying to keep a steady hand :o I will run an Unsharp filter on it as well once i scale it to 512. These shots are all 1024, so they're super crispy with the unsharp. here is a piece of the flat (dont want to post the entire thing til its done!). I…