[ QUOTE ] I loved Quake 3 and deathmatches. This is really starting to get my interest. [/ QUOTE ] Agreed. Newbie friendly? That's UT imo, not Quake (3).
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
Building prop from TitanFall. Concept by Matt Codd Workflow: 3dsmax, Substance Designer, Toolbag 3, CryengineV. Wips will be in Toolbag 3 except for this first one. Any feedback helps.
Aspect Ratio: 4:3 Huh? Is there something I'm missing here. Why is is still 4:3? Shouldn't it be widescreen. With screen rotation, wouldn't that be better?
i agree that that there is something nice and simple to 3 but i may be a little to plain. my fav is 2 but not as is, needs to learn a little more towards 3