Ohhh this is a doozy of a problem. When I first saw it, my initial reaction was "geosphere". What is this stitch pattern called? If you know it, then for sure there is a way to replicate it. Just need to see all the sides.
There are couple problems with your normals. From top to bottom: - left side of your geometry after I oriented all normals in Houdini - left side of you geometry directly after I downloaded it - right side of your geometry after I oriented all normals in Houdini. Notice that there is a big problem with you polygon where…
Hi guys, I've been working on this over the last few months and can finally release it. It's a set of video tutorials explaining how to go from a concept to a fully modelled and textured low poly model, using Photoshop, 3DS Max and Mudbox. It's completely free of charge and can be distributed as you wish (just please give…
[ QUOTE ] YOu guys with the half and half life, work a lil more on the non sweet side but don't neglect the sweet side! [/ QUOTE ] Kinda difficult when the sweet side is 3 states away. Hopefully, 1 day i'll be in Zen on both sides.
Fred from GameArtisans.org just pushed out the new Dominance War V website along with a small article on the event. Launching during the Montreal Internation Games Summit - or MIGS - Dominance War V is teased to start in January of 2011. Along with the website, is an announcement from Fred about the event and how its…
The only thing I have to add is that technically, modeling reels are pointless. If you're unable to sell your model in a screenshot, you won't be able to sell it for a place to work, let alone a video that shows your model form all sides and thus, a seam or two. UNLESS, you're also showing off your…
Ok so earlier in the thread you said you were mapping things uniquely to get some unique details in it... Where are they? Nothing stands out to me as being noticeable uniquely detailed. In which case you ought to have unwrapped only one side giving you a whole lot more texture rez to work with. I can see two normal maps,…
"Spine profile", I've never heard abbout that in any totorial, buy yes I get what you mean, thanks! so I gonna create a spline jsut in max, I'd say. Giving the character a hunch to illustrate his heavyness and size. I dint create a side view cuz I thought I could get the depth jsut by eye measurement. Just as you state…
I only compared him to the WoW male because he was the only male model made by a big real company or whomever I can trust to be reasonably well done, since Blizzard is pretty quality, but I actually was sorta going for Wii silly. You're right though Vig after rereading that he probably did mean with the arms at his sides,…