"I guess its cool but the quality of the art/assets makes like 80% of it all tho ..." Yeah.. thats not really true nowadays. Awesome lighting saves even the ugliest props. Look at Bad Company 2. They have awesome lighting in most places and the game looks GREAT, but when you step inside a building and see a flat-lit prop.…
i disagree with starting small, an environment is like painting, approach it in the same way -sketch it out -work on the major forms and composition -start to fill it with base colours. -rough the lighting in -add detail to the large forms -get a small brush out and add surface details -fill the scene with props and life…
Hey! I am a 3D artist and game developer with years of experience in all aspects of Unity as well as the 3D art pipeline. Looking for some great projects to work on 😊 Native English speaker. Softwares Expertise: Substance Blender Photoshop SpeedTree Quixel Mixer Unity Contact: devmodelscontact@gmail.com Detailed realistic…
Hello everyone! I am new to this site and it's my first post here. Over the past few weeks I worked on a university assignment in which I was tasked to do a handpanted, stylized prop. I drew inspiration from World of Warcraft and wanted to create a backpack that would fit a blood elf mage. I modeled the prop in 3ds Max…
Hey guys, Long time lurker, first time poster (please be gentle :) ). I'd like to share with you guys some work I did for an app called Monsterology. All the renders were captured in Marmoset. The game is available now on iTunes / App Store for iPad and iPhone as a free download. The game was originally developed by Other…
First year its probably best to run modules that will bring everyone up to scratch on each software used. At least in the first half of the year, then the second half of the year having a simple project in each area, so characters, environment, animation. Whatever else you feel is needed. In my first year everyone was…
massive thx for the feedback Anthony applied most of it asap removed blog link and the drop down removed the 2 characters removed one day axe in darksiders For the moment I'll leave the High Poly on it, since I'll be applying at 2 companies who only do high poly the day after tomorrow I hope I have the chance to work in a…
I know exactly who you are, that's why I'm all "why is this guy freakin'?" :P As for character artist's presentation, I like to see wireframes so that I can see the artist's grasp on mesh control. Your polycounts and silhouettes look even, but a wire adds so much more. One thing that might help is the presentation of a…
I always found that blender was just a huge pain in the ass to use. I'm all for open source programs but I think they should take the proven designs of other popular software and build upon that instead of being different just because they can. I'm sorry but why do I need to hit a hotkey every time I want a selection box?…
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…