It's not any special technique you need to use. You'll still want to use Substance. It will output whatever type of images you need. Just basic painting skills is all that really makes it stand out. You can save a lot of time by making good use of substances many grunge filters, and using different baked maps like…
Hi @VintageWarm , I would suggest that you don't model the egravements for the final model that you will texture. This part of the sword can be flat, it will be your lowpoly mesh. Then you can model the egravements on a highpoly mesh with all the details. After that you can bake the details of the highpoly mesh on your…
A few things here. 1) you can use photoshop to do PBR textures. Quixel and Substance designer/painter are tools to make it easier but they're not the only way to do it. 2) Always be learning new software. I've learnt more software than I use every day. That said substance designer/painter is more popular than you think.…
You can bake on your own into Substance painter, and you can also bake by mesh name which is a great feature that I am still trying to learn how to use it accordingly Here is a set I am working on all baked in substance. The handpainted texture was doin in photoshop and 3dcoat but all the masks were done into substance…
@almighty_gir Dude, marmo3, SO smooth. Much love <3 @lotet I didn't try out the material baker. I'm hitting up substance so there's no need really if i'm thinking what you're thinking. I pre-prepped vertex colours in zbrush with a swatch (so my substance experience is as smooth as possible) and used the albedo baker to…
Final result: Reference: Gif comparison: Hi everyone, i want to share my artwork with you in order to get critics and hear your thoughts about what i could improve in the scene. This is my first finished artwotk, i've spent 3 months working on it. The reference is taken from an anime Metropolis(2001). The scene was…
I wanted a chance to practice some leather sculpting and texturing so I created an office chair! It's optimized to be game ready and was modeled/sculpted in Blender, baked in Marmoset and textured using Substance. Let me know what you think :) Here's the ArtStation post: https://www.artstation.com/artwork/5W4qD8
Hello, I am Tanel. Started with CGI last year June This is when i messed around in Houdini Now from September last yar started with zBrush Finished my first sculpt. It is this one: https://www.artstation.com/artwork/A5D0X But now trying to figure out what is good way for texturing. I have no info how to do UV-s etc. Tested…
Most recent: I started this new environment project about a week ago. Its a off world research base designed for barren planets and moons. It is created mainly with basic geometry and made a tiling texture and trim texture. I am still a beginner with substance designer but I manged to make a decent texture and exposed some…
I have been working on this Batarang for a couple days now just trying to re-teach myself maya. As you can see I still have a ways to go as far as geometry at least ;) . I am currently trying to build a presentable portfolio for colleges but am still working on some aspects of modeling. At this time I am also trying to…