So since I've recently started trying to draw a bit more, I figured I should start a sketchbook. It's mostly not going to be game-art related at all, but you never know what might end up in here. At the moment it's mostly pencil/charcoal, I'm thinking of branching out into gouache later though. Always liked how that…
hey.. im trying to track down a set of normal maps that ogro made for the first quake 1 level.. E1M1.. playing quake 1 on the darkplaces engine is fucking sick with the normal maps i've got.. (ogro's monsters and most of E1M2 that i cooked up).. but i wanna deck the whole texture set.. i used to have ogro's E1M1 set before…
Hello guys :) ! I have some questions about the process to prepare a mesh to animation. Here is my High poly model, I would like to animate this monster. Do i need to do a rotopology ? And it's a character, can I use Zremesher or doing my own rotopology ? I need to have a low and high poly to baked it ? And finally how I'm…
Okay so here is a thread showing the work me and Nitewalkr made for something we are gonna try and keep up which is some weekly speedsculpting where we pick some sort of theme and make a sculpt in about 1-2 hours. So each week would be a new theme, if anybody else wants to join in I see no problem either, but for the most…
CLOSED! Found an artist through here; thanks to everyone! :D I am looking for an artist to create 12 - 24 individual character / monster STLs (cartoonish style artwork) that I would be providing, and they must be print ready for 3D printers. I would be looking to retain all rights of these images in the end. The goal is to…
working the concept for the humanoid. i dont have a name for it, but i want something that has that B movie monster vibe, dont want it to be to serious, but has to be scary. im gona do some sketches, concept art. i will be using the sketchbook app on my smartphone, see what comes out to life. here are some vídeos of…
I actually think theres a problem with just saying CGI, because most of the time people will think of it in terms of characters. However I think that most of the CG/VFX burden on films go unnoticed by a large amount of people, even films that don't feature any otherwordly entities(like aliens, spaceships, monsters etc.)…
And comparing people to animals makes you no better than the people many of you label as "bigots." Denying the humanity of others, for better or worse, is the beginning of the very attitudes that some of you are railing against. Do not fight with monsters, lest you become one. And when you gaze into the abyss, the abyss…
What. The. Fudge? It was my favorite show on TV. I am beyond disappointed. When they spent a few minutes in the pilot and first few episodes using real science...describing orbital paths, trajectories, delta-V, carbon sequestration I knew it was a show I could enjoy. Great production design, and cinematography. No silly…
I did! easily my favorite title at pax this year, ignoring the very, very pretty artwork for a bit, the gameplay is super fast paced and straight forward. Characters all feel unique and quite balanced for an alpha. summoning monsters to defend the king of the hill style points is a cool idea, and the boss battles are…