Hello guys
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
!
I have some questions about the process to prepare a mesh to animation.
Here is my High poly model, I would like to animate this monster. Do i need to do a rotopology ? And it's a character, can I use Zremesher or doing my own rotopology ? I need to have a low and high poly to baked it ? And finally how I'm doing for this mouth !?? XD I need to close it to rigging or stay like this ? And the tongue need to be a separate element if I want to animate in Maya or not ??
Thank you so much for you help, if you have some tutorials which can help me, I'm looking for this too
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
Thanks !!!
![Image: https://us.v-cdn.net/5021068/uploads/editor/lo/p9itzhgoq960.png](https://us.v-cdn.net/5021068/uploads/editor/lo/p9itzhgoq960.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/r3/1gu38pamc5qu.png](https://us.v-cdn.net/5021068/uploads/editor/r3/1gu38pamc5qu.png)
Replies
Now I see how to do and I can continue this ...
Thanks