Hello guys
!
I have some questions about the process to prepare a mesh to animation.
Here is my High poly model, I would like to animate this monster. Do i need to do a rotopology ? And it's a character, can I use Zremesher or doing my own rotopology ? I need to have a low and high poly to baked it ? And finally how I'm doing for this mouth !?? XD I need to close it to rigging or stay like this ? And the tongue need to be a separate element if I want to animate in Maya or not ??
Thank you so much for you help, if you have some tutorials which can help me, I'm looking for this too
Thanks !!!
Replies
Now I see how to do and I can continue this ...
Thanks !