I'm in need of a script that copies the vertex order from one mesh and transfers them to another mesh. Same tri count and topology. I have tried Morphix for 3dsMax but that doesn't work. :( Any help is really appreciated.
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I have a geforce 7300 LE and when I turn on dx display in 3dsmax , everything has a blue tinge to it The normal maps other wise display correctly I have intsalled all the latest drivers Anyone had this before
I made this Extinguisher for a personal environment in Unreal engine 4. Polys: 956 Tris: 1850 Modeled in 3dsMax and texture in substance painter 2.1.0 Render in Unreal engine 4. https://www.artstation.com/artwork/aO2a8 I hope you like it :)
I'm going with a run down chinese style, steam punk throne room just because it sounds like fun and a lot of challenge I mostly intend to use 3DsMax Zbrush Unreal Engine
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
You can UV a decimated zbrush model but you'll need to use a 3d modeling program like blender, maya, or 3dsmax. The lower polygon the final result is, the easier it will be to UV.
I sculpted the brick inside the mudbox took it into the 3dsmax and run the ProOptimizer to reduce the polycount after that i made a wall which I exported as Obj. into the xnormal to bake the maps.
My first guess would be the Ambient, but it could be a lot of things. http://download.autodesk.com/us/3dsmax/2012help/files/GUID-3FC710DF-BE48-4573-AB51-F0D34956A39-2369.htm