I'm using this material library with the setting sit recommends. But when I come to save the rendered image is seems but brighter than what is shown in the rendered frame window :S
That's gamma for sure. Turn off Gamma and LUT correction and you'll be fine
On the other hand, the gun needs some comparing with ref, a few parts are blatantly off. Plus for normal baking you might wanna compact the ammo box cover hinge mechanism, the way you have it is gonna be a lot of work to lowpoly model and bake.
Okay thanks guys, will try it again tomorrow. The model it's self was just an example on the problem, not really working on it at the moment, was for a Uni assignment :P
But thanks for that crit Xoliul
p.s. I love directx shader :P
Replies
http://download.autodesk.com/us/3dsmax/2012help/files/GUID-3FC710DF-BE48-4573-AB51-F0D34956A39-2369.htm
On the other hand, the gun needs some comparing with ref, a few parts are blatantly off. Plus for normal baking you might wanna compact the ammo box cover hinge mechanism, the way you have it is gonna be a lot of work to lowpoly model and bake.
But thanks for that crit Xoliul
p.s. I love directx shader :P