I'd just like to point out. Hazardous did flat out say in his post he doesn't learn as quickly as others, so he needed to spend that time to get better. So right there, if you find you learn quickly, or get better a higher rate than he, then you don't have to spend as much time as he did. You can still have your life…
This stuff looks good overall. I really don't like the guy's face... the eyes look far too small, and squashed together. The lines/wrinkles going down the cheeks look really weird, they're not anatomically correct, and shaded far too "hard" to be flesh. His mouth also seems too hard... I think you've overdone the 1-pixel…
Agree with iam717 on making the leg covers bigger. Overall the anatomy is fine and matches with some of the thinner characters. For Overwatch specifically, I would keep the defined muscle/joint areas you already have. I would really push the size of the leg covers, the CD walkman and the things on her wrists. Also check…
Varies how I do the materials, either vertex colour or colour ID :) In this case I'm using a colour ID map with up to 8 colours (and a bit of custom shader logic to separate cyan/magenta/yellow/black/white) So the maps I'm using are 1024 set for the opaque stuff and 512 for the alpha stuff (both displayed at 2048 here),…
Hi Luiz, I've switch to Kuadro as my main image viewer for a few days now, and it's great. I really like the fact that the windows are floating and they are not in a window, also the saving of presets with the position it's magical it can be used as a great reference image for the 3d programs. Features that I personally…
Hey guys, I have just finished building my game in UDK and I have fallen at the very last hurdle. My game works fine in the editor mode but crashes in the packaged version? Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has…
Just finished Lady Vengeance. That was a damn good movie. I loved the imagination showed in a lot of the editing, and strange ideas like the dog with the man head in that portable kennel thing (although the dog with the humanoid head was done ages ago in the Invasion of the Body Snatchers remake, which btw, creeped me…
Hey, We're developing a game with the a mechanic looking like Temple Run. 70% of it is done, the old coder is way too busy so we need another one. Our budget is way tooooo low, we can't pay for a new one. We're needing help. It's only some simple details that's missing. If interested, please send e-mail to:…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
i like the portrait. you have placed down values with a hard edged brush which is good. but choose areas to soften with a sof edge brush, to add interest . to work on your penmanship, think about line thickness relating to the distance of objects. closest being the thickest line. keep at it, 2d skillz is a life long…