I thought the joint/bulge angle deformers would work inside game engines. I thought they would just register as regular bone deformations. What about if you bake the animation onto the mesh? You can do that with cloth sims right? And they will play in the game engine? There's a Unity plugin called Mega-Fiers that allows…
The reloading animation is truly inspired. I love how the magazines are held in-between fingers etc. Detail like this is rarely seen in AAA titles and is often something that will make me buy a game. (makes it slightly ironic that I will buy GT5 then...) Sorry if it's been asked before but what engine are you using and…
This depends on the specific engine, if your engine supports streaming in textures at lower mips then no, you wouldn't load the full texture into VRAM, or if you manually cap the max texture size in your level editor it won't load the full texture either. But this isn't the whole story. Working on textures at 4x or 16x the…
just thought I'd drop it here: some month's ago when I spoke at the FMX in Stuttgart to a guy from Crytek I asked him if he knew about the movie scene competition you entered before and if he knew that impressive stuff was done using their engine and the sandbox editor. Clearly he was not yet aware of it (maybe by now he…
eld: No disrespect to Obsidian, they're better than me, but if two studio's use the same tools and one gets better results, than doesn't that just mean that one studio has better artists/programers? at least when one of the studio's didn't create the engine in question? I don't know if it's true or not but I read Witcher 1…
A few years back we used Flatiron for Gotham City Imposters. Using Flatiron for us was mission critical as our internal engine had no lightmap support of any kind, and overall Flatiron did a fantastic job enabling us to unwrap entire levels and bake directional lightmaps and shadowmaps with Mental Ray. Also have to mention…
Horray. Fixed with the combined methods from all you fine, fine people!:) I left my Uvlayout with all overlapping and backward facing Uvs 1 over from the 0-1. I never threw them back into the 0-1. Which brings another question to my head. How often do game engines need overlapping and backward facing uvs to be moved off…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Greetings! Just release new project. Concept design of the 19th century interior. It's story about an aristocrat engineer. He is passionate about his work and sits behind each project for a long time. Despite the table littered with drawings, the drawing board is in order, there are only a few sheets for analysis. There…