One day I decided to change my website and the way I present my work. Please let me know what you think of it. My New Flash Free Portfolio Website www.BrandonVolpe.com
Unreal supports specular as some kind of legacy thing right? But sometimes it's useful. But materials in Substance are either spec/gloss or metal/roughness. Is there a way to preview a material in Substance to mimic what the extra specular tweaks in Unreal can do? Or is that pointless and I should just forget about…
hey guys i started this thread to gain knowledge on how artists in the industry create a character, either as an NPC or the main playable character. it would be great if you guys could help me out in finding out how a character is made from start to finish.hope you guys can help:)
Hello my name is Dev and im an aspiring Indie Game dev and im looking for a partner / friend who works on 3D|2D assets / SoundTracks / Game devs to learn and grow with and soon make a game if your one of these and looking for a partner Hit me up! Discord: UniqueKings#3385
I had similar PBR setup of metal material in SD an Marmoset. But Marmoset reflections does not looks as good as SD. I think the problem is in Toolbags reflections implementations. Just look how it shine and changes in Substance(left) and how it is sticks to the surface in Marmoset(right). Or maybe i missed something?
Hello, I'm working on creating some textures for my game. I want to create a stylized look but am having a hard time doing so. Does anyone know of some good tutorials I can follow along to figure out the process for creating materials such as stylized skin? Also is it possible to use substance to create tile-able grass…
I'm talking about just about any 3D RPG out there, the characters for things like The Sims, how do you model so that say this person's head has multiple possible hair styles that in a game environment can be pick and chosen from a character creation screen? I doubt I'll have to make a separate model for every possible…
Hi guys! I'm currently working on defining the art style for a side scroller game I'm prototyping. It would be nice if you can provide me some constructive feedback on the following character. She will be one of the main bosses and its based on the gorgon's curse from Greek mythology (beautiful woman cursed by the gods).…
I'm just study 3d and I didn't know anything about Character Creation before this contest. I want to take part in this competition, because I think it will be a great experience for me. My character is warrior from ukrainian old legends, it names kossack-kharacternyck. Kharacternyck had special skills like sending a fog…