Thanks you guys for the kind words ^_^ -- sorry I haven't posted in a while, but I am working on the final layout sheets and I will post them all together when they are finished--
I just have a standard phong in maya, with a unique texture applied to it. Its a staircase with multiple steps, the bottom step of 7 is coming in untextured. All are on the same 2K UV layout.
3k triangle count for a kart,- is that certain for now?,- because if so I could add looots of xtra details on my batmobile and propably the others but most of them are already UV layouted.
You've got some really good looking assets. Very simple layout, it's clean, it's nice. Just add a way to get back to the main gallery once you click on a thumbnail.
jeeez the link to that news site made my mind explode the quality of that news is almost as retarded as the people in the story how do people settle for that shit? website layout reminded me of this:
Nice work ruz I agree with the webpage comments though. A layout like the sight below are simple to do and easy to browse. http://www.peperaart.com/ http://sa74n-design.de/ http://www.stellan.be/
@RomBinDaHouse: Thanks for the issue with the channels,it was a problem with the geometry of the highpoly bolts. I just rebaked em. Concerning padding: There actually is, i just have hidden the layer to better show the layout
General anatomy and facial layout seems to be extremely similar piece to piece.. try mixing up your method when building the lower-poly subdivisions to get more varied results.
[ QUOTE ] off-topic, but I just wanted to let you know that the title for your company webpage is "index.jpg" [/ QUOTE ] they're also using image text and tables for layout. *quiver*
This is still a very early WIP. Many assets are in their first sloppy revisions, but it's starting to come together now. I figured I'd make a thread to track my progress and get some early feedback on the layout and colors and whatnot. All C&C is appreciated!