Can i stretch these two UV shell which has the same vertex count, into square shape (or other shapes but the two have to be the same shape) and stacking them, occupying exactly the same UV space on every vertex? I want to save texture space on a long blobly object. this is just an example, but the real object will have…
There's a promotion going on right now that allows you to get a free licensed copy of the standard edition of GameMaker studio for free right now. http://gamemakerblog.com/2013/11/25/gamemaker-studio-standard-edition-is-currently-free-50-value/ I'm not really interested in the deal as I don't use or have any plans to use…
Using 3ds max 2011. When I start to unwrap and i'm moving polygons or verts around in the unwrap window, they start to over jump where my curser is and flip out and send it in the same direction, just 30x faster. I cannot control anything this way. I've unwrapped 50% of the same scene like normal, now this stupid bug. Any…
i seem to recall a while back someone posting a photoshop script that would take and export out folders as seperate files based on the folder name say i have a file with 50 folders in its layers, in each folder theres like 2 or 3 layers i would like to save these all out as .dds with each one named the same as the folder.…
You can do this too: try (destroyDialog blablabla)Catch()fn a b = ( print b)Rollout blablabla "Ablablabla"( spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integer)CreateDialog blablabla width:560a blablabla.Spine_Spn.value Though I recommend the method monster posted. Bassically what I do here is call…
just heard that all 3 rescue vehicles at the site were completely destroyed and that 50-60 are still missing. 12 dead so far. Most of those are more likely volunteer firefighters.. :( Brother is a firefighter down in SA a few hours away, a fresh reminder that a simple fire at first sight can be much more deadlier and to be…
The chair is from this military plane from the 50's I found. The pads did sort of look like that, but I could cush them up to see how it looks, thanks. Ya the chair was done second which I think is kind of obvious, haha. I will go back and give it some more random color. High voltage stickers, nice. Didn't think of that.
It is that high. I have a company myself in Sweden. You have 30% social costs to pay on top of regular income tax that you do not pay yourself when you are an employee, and if you earn too much in a single year, like he has, income taxes will jump up to 50 to 60% of what you earned. So that + 30% social costs = sick.
It's really a good modeling job. However, I think that you ought to look at more references for eyes and mouth. Marylin had a very small upward slant at mouth corners, even when slightly frowning, as in your model. Eyes, I cannot figure it well, maybe they were larger. Are you sure about earrings? They don't lokk like a…
well one fix for this is make the faces the holes are planar. and to get that angle back select the verts that needs to be at an angle and put a lattice on it. Its been a while since I have used maya (im assuming thats what you are using based on the ui), so there may be a better way to do this . but this might help around…