Hmmm, I landed this job right after I applied via a post here at polycount. Working for a small developer in Holland. This was my 1st time I applied anywhere, and after 10 minutes I was hired. Not to be arrogant, but I'm good at what I do, and with not much competition it was probably a easy choice for them anyway. So here…
Right. Im not an expert which is why im here. Guess AI isnt that much of a threat to 3d space for now. So my next most important question would be about making a quick buck. Look, even if i consistently make 100 bucks a month that would be a big win for me. Is that something that is possible? I have started learning around…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Ummmmmmmmmmmm... So Yeah, this may not be 100% right, will edit when sober... "It is my 21st birthday, do you think that perhaps I may use the bathroom by myself?" "Most amusing, sir. WIPERS!" Annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd.................... GO!
Hi all, reactivated a dormant account to post something I've been working on as I've been learning the ropes of character art and particularly PBR workflows. :) Found an awesome Big Boss concept by Trent Kaniuga and thought it'd be perfect for skilling up! model
Crab is baked (which... surprisingly actually proceeded with zero errors at all), and now I am pumping out props and the diorama, and rigging for the final poses. One pose is super easy, but the in-action shot... Lets just say my test rig did not deal very well, lol. But here's a super glamorous shot of my rig at midnight…
Uhm, where is the MMO part? Also, it looks like the worst racing game physics I have seen in a long time, almost comparable to (dare I say it?) big rigs!
i'd love to ditch big corporate software in favor of free open source blender, but i really feel stuck to maya namely for rigging and animation toolset. It's just hard to use a tool with less effieciency. for modeling i doubt blender is inferior - maybe it is even better in some ways? But if it can't replace all the things…
Yea I would place CAT above this by quite a bit. I would also place PuppetShop above this also, even though it really doesn't have any procedural animation its a great "traditional rig" and the layers are great, the custom mixer is awesome and its super flexible, and quite a bit of puppetshop is exposed to maxscript.…
Texture work almost finished thx for the comments You will never know what the future brings. :P Seriously, you all right! It has a lot of very stylized huge rounded forms that makes it definitely look fancy. I reduced the cartoony look a bit by changing the colors, i hope it looks now more like a crazy and somehow real…