It's called UVs stacking or UV overlapping for what i know. I do it based on the type of mesh that i have. It's quite easy really, you simply stack the UV islands that are the same, topology wise ( ex. you have 2 rings that are the same and you stack their UVs on top of each other ), then you import the mesh inside…
Greetings everyone, My name is Sebastian Blanco and I am a 3D Character Artist from Colombia, i have been grinding in the 3d character creation for 2 years. I am a very communicative person and i do every project with all the passion i have for this art. (PS: I can also speak english) Here are the softwares that i know: *…
Hi i got a question and it ok for me to post this here. Just make me wonder. If i was to say work on some shoes and they are the same kind, would it make sense to just unwrap one shoes and then leave it mirrored, so when i bring it to say substance painter, i won't have it where i filled up my uv with the islands of the…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
I haven't played an ID software game since Doom 3. Honestly, aside from all due respect that/and what ID has brought knowing they started the FPS genre. I still don't see what makes ID "ID Software" to this day other than John Carmack's name, maybe considerable credit to the Mega-Texture tech. I notice ID Software says big…
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
All I got to say is that developers that at add some crappy element to the game that can't be skipped deserve to have a beating in the center of town. But it does get better, since usually this unskippable part of the game is the worst and most stupid piece of crap you get to experience.... AHHHH!!! Besides unskippable…
Team name: Team Ko'Mano Project name: Various Casual Titles Brief description: Team Ko'Mano was formed in 2007 by a group of enthusiastic hobbyist game designers turned semi-pro. Since then we've worked diligently to improve both our skill set and our portfolio. We have a passion for game design that stems from our love of…
Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…
Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their ideas about game…