Well to be fair, isn't game art about working for enjoyment rather than making tons of money? I have a hard time wrapping my head around the idea that people make art solely for profit. The same would go for game programming is well, why do a harder job with less pay when you could program other kinds of software, make…
Hi all, I have another question about metal. If you look at the metalness chart that was posted on the previous page it's clear that the more metallic the surface is the darker it gets. My question is what exactly is the cause of this? Why is metal consequently darker than a non-conductor surface of the same color and…
Been working on some other stuff for a bit, but I'm back to the Priest. Here's some updated screens. Parts that are still pretty rough: - Skirting -Hair (not very happy with how uniform it looks right now) -Items hanging from waist wrap (sash, rope, satchel) Quick BPR closeup of his face Front and side view of the Priest's…
What about very small ones running along here? They could actually be very flat to her thigh, almost wrapped around to conform to the body. So you get a nice streak of color and detail without affecting your silhouette? Also made the spines blue as an after thought to help blend the design. but uhh yeah... feel free to…
That's really cool dude! Def something to be proud of... post moar! =P I really like his wrist wrap and jacket in particular. However i'm not convinced by shield it feels out of place/ lack luster compared to the rest of the image. Also i feel his muscle's might be slighty tooo defined/ sharp where they mesh into each…
Hey polycounters! This is what I've got so far! I'm thinking about wrapping it up pretty soon. So any last feedback or anything like that would be really awesome! Probably going to touch up the tank shader, monitor shaders, and the little metroid in the tank. Do a bit more polish. I'll update soon with maybe a gif or…
because this thread is getting again some recent attention I wanted to point out that Herman a buddy from scriptspot wrote this maxscript manager that can wrap MZP setups for you: http://www.norman3d.com/MaxScriptManager/ I think it deserves some attention as he put a lot of effort into the details that goes into…
Thanks guys! :) Still a lot of work to do before I could call this finish but I am pretty happen where it is going. My next step is going to put them on the board now and fix up the perspective problems. Also Going to make the cardback particles more juicy and some parts more subtle. I am hoping to wrap up the project with…
correct me if i am wrong, but i believe the cloth is not sculpted but simulated. may be Marvelous Designer ? the thing about cloth sim is that it creates this shrink wrapped feeling which yours has and lot of the folds are static and lacks memory folds. so you have to manually sculpt in those folds and create that loose…
oh ya, very nice texture work. Something about the rope model isn't sitting right with me, i feel the rope shouldn't be hanging down from the center of each of the wrapped knot.l Another thing with your latest image is the construction of the model. The wood is kinda floating, you need a crossbeam from the wood stilts that…