Finished up the props for the character. There's also a lighting turnaround vid here https://www.artstation.com/artwork/QnVZJE (not sure if there's a way to embed videos on polycount so I just linked it.) These shiny metallic props turned out to be trickier than expected. Its tough to make sure details and variation are…
^^ I've always viewed it as reusable props vs unique level geometry Props are usually high detail/loddable&reusable, unique geometry is usually none of those things. You'll tend to do unique bakes for the props because you get a lot of benefit for the time/resource investment (they're scattered all over the place and you…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
Made some more props this weekend. Pens, lighter, cans, spoon, and a map. As well as some other tweaks to lighting and cameras. I'm finally done all the props that I want and will now move over to working on the walls, floor and trim. Some props look like they're floating but it's just that they're too small to cast shadow…
Right. So the reference isn't for any one specific item. I understand the principles of efficient UV use, but the reference is more for providing a visual example to other people. Good packing is easy to find, but getting examples of reuse is what is tripping me up. People are happy to reuse textures in modular environment…
Nice improvement on some of those props. These props seem to be targeted to a NDS or something like that, but part of it could be your images. One thing to remember when only painting diffuse textures is that the specular needs to be shown and come through in your diffuse map. Some of your work (boxes) it's pretty spot on…
Hey guys! Here's a bridge I'm working on in order to learn modularity. When I am done, I am going to reuse the pieces to create something else (not sure what yet, but I'm thinking something along the lines of a courtyard). So far I have my model snapped together in UDK, and I am working on the textures. I am treating some…
Hey guys, so I started a new project last week and it's a little slower going than I expected it to be because I am taking the time to put a lot of detail in and add a lot of different props but I think it will be really cool in the end. Basically it is going to be a Boxing Gym. I am still working on the blocking model so…
We can create anything that our imagination can come up with, there is no limit! Hello everyone and thank you for being interested in helping me. B) Feedback is crucial and I am very grateful for every thought and comment on how I can improve my work. I learn CGI intensively since 1 1/2 year, beside this I study Software…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.