I would invert the mask you had, shrink it a bit, smooth it, then inflate in the deformations tab and smooth it a little all over with the mask still on.
Hi! I'd note the couple of seams currently on the head would show up when using detail maps (unless masked). And I think generally straightening UV borders (where it makes sense) will decrease the likelihood of aliasing artifacts showing. As an example, here's UVs from an old Metahuman head I had lying around: Borders are…
hi, so im trying to Finnish my first complete model and texture for axe. I made the color map, normal map, and then just to test the model in the workshop importer i left the mask1 and mask2 both fully black. everything imports correctly (images are 256x256 and in the right file format from what im showing), but the bump…