The concrete pillar seems very soft, like it was melted away. Check out this reference: http://us.123rf.com/400wm/400/400/opasstudio/opasstudio1208/opasstudio120800054/14947772-broken-concrete-pillars-and-steel-structures-seen.jpg I would also throw more rubble down on the ground around the base, and smaller rocks to break…
bit busy right now so i can't comment on accuracy, but right off the bat i can tell you that your edge widths are inconsistent, giving the model a really strange weight. the slide is extremely thick, while the sights and frame are thinner? grip is very blobby too. that kind of shape should be defined well to avoid it…
Now THIS is how you make a game fun. I was laughing my ass off just watching the game play, I can't imagine how much fun it will be to actually play it. Looks really nice too. [ame] http://www.youtube.com/watch?v=eN2-WSyRuO0[/ame] The melee attacks are priceless, and the manapult had me lol'n pretty hard.
Definitely looks odd, kind of blobbish, or several blobs melded together. In my experience this is more representative, and to boot has a more distinctive shape: Polycount is highly subjective. What's it for? A modern high end triple A game? A next gen game? A mobile game? A mobile high end game? It could range from high…
you shouldn't talk down on your work it will make others think poorly of it too :( Axe's are my favorite Melee weapon then comes large hammers They do look a bit bland though...like the cloth like handle on the first axe is the most interesting part and the design on the blade on the second axe is its interest spot You…
All the LIght maps are ok the normals are fine etc. i upped the light map res on the static meshes to 1024 which gave me decent looking shadows except it nearly melted my PC. Is 1024 too high or do you use 1024 when youve got your lighting down and are ready to show off the final piece?
nice texture work. just for the future. your sculpt was looking very lumpy in some places, specifically the pants and the sash. you'll want to take care next time and slowly raise your subdivision levels., Assuming you did do that, then you just need to pay more attention to the surface of your model so it looks clean and…
Loving the more or less finished textures. I still think the wall may be too dark in contrast to the floor however after seeing the roof texture I think it will balance each other out in the end. Don't be afraid to meld images together for your textures...its not cheating ;) would be great if you could hand paint them all…
it usually depended on the round. some rounds we'd get massive amounts of tickers and others itd be barely any. last night we did horde with instagib melee and friendly fire on.. so many accidental deaths.. haha. but i felt like nothing could stop me when i walked up to a beserker and killed it with 1 hit. :D
Thanks for the breakdown Joopson, I understand now. Im hoping that this is something that can updated or changed at some point. I guess I'll have to get clever with my camera angles. @Almighty-Gir- I could have missed something but we haven't got a glass shader yet in TB2, right? Hopefully the one they are working on will…