Is your question about that one script in particular ? (for instance : you ran it, but it doesn't work as expected ?) Or, is it about "how to install .jsx photoshop scripts" in general ? If your question is actually the second one : .jsx files have to be put in the Presets/Scripts folder, and they then show up under…
Looks great mate. You clearly know your stuff and I'd hire you ;) The website design itself is also clean and simple. I don't agree with Alex, I like not being forced to download a PDF that clogs up my temp folder. Good luck on the job hunt.
These are awesome, I have been doing 30min-1hr speed sculpts as well, and these are quite a bit better than mine.... But definitely inspiration to push forward! :D Have you ever thought about timelapsing your speed sculpts? Great work nonetheless! Added to inspiration folder for surezies.
A little progress tonight. Spent most of my time relearning some stuff, doing UI config, and trying (failing) to get zbrush to run startup according to my preferences. Oh well. Also got around to dropping in my zmaterials folder. Ahhhh. So much better. :P
I have the Light map res to 256 on those models. I tried putting a grey material on the walls, and that didn't seem to help. So... yeah, textures are wip obviously, but until it is fixed here it is http://dl.dropbox.com/u/4593834/DentBlock.zip made in June UDK place in content folder
well, be careful loading in old user data. i used to apply my customized zbrush layout simply by switching out the zstartup folder. this has worked for years in 2.x, 3.x an onwards. doing that in 4R3 breaks the activation (!). yet another Zfuckup, they keep adding up.
This comment fixed the launcher issue for me. https://www.cryengine.com/community/viewtopic.php?f=125&t=133563&sid=c63f0dd8c11d54d5e7d07f14c05298d2&start=75 "Finally got this fixed, if you still have the issue go to Users/yourusername/AppData/Local and delete the CryEngine Launcher folder, it launches fine after that "
is this perhaps the same issue i ran into once? - http://polycount.com/discussion/172035/how-to-merge-uasset-files-into-projects i managed by creating my folder-structure behind unreal's back and reading the paths out of the binaries with a text-editor. as i recall the materials then magically found the textures.
Thats so damn cool;) thanks alot man ( I love visual suggestions, and making the example exaggerated, is perfectiomundo! ) again thnx alot:) I just went through his entire gallery... it's amazing:D thnx man:) *grabs all the art he made for my Inspirational Folder*
Thanks FullSynch! You're actually the first one mentioning Spiral Knights! I had quite some SK reference in my folder, it's a lovely game. @Rhoutermans, I'm glad you guys checked the game out there! Keep up the good work with CotD! Stay tuned for new updates!