I come across a lot of eastern europeans at work and in my new neighbourhood, I've seen friendler faces at Klan rallies. Cold and pretentious about sums it up in my experience and after five they all jump the curb to avoid me. There are exceptions of course.
LOL! Well I'm Spanish-Filipino so I'm hairy everywhere except for my face. The other guys are Caucasian, Creole, and Japanese-Caucasian. Me and the Japanese dude are pretty much beat. :) Look out for 2 wicked fu manchus at the end of this month.
I agree with per, yes even with text. It might be readable at 4x the size but ultra sharp text stands out worse when it doesn't match density. Of course there are exceptions to this, but most of the time, its not worth the time and effort put into it (or taking it back out).
Hello julo ! Nice work, here. Very good texture (I only suggest you add a little contrast (or only make the dark tones a little darker) on the skin of the face) Except that, nice armor, and good ideas ...damn... have to finish mine
So I've been baking the normals. For the most part I'm happy with them, except for this really weird problem I'm getting. I'm going to play with the unwrap some more, but nothing I did could get rid of this. and that makes me a sad panda.
I just can not figure this out. baking high to low.. WHAT IS THIS COLOR, WHAT HAVE I DONE, I've adjusted and lined up this model over and over and no matter what everything bakes perfectly EXCEPT that area. NO overlapping UVs, Idk whats going on. Its driving me nuts!
as it says in the title, I've got paint weights on, skinned mesh selected and everything is normal except I can't see the greyscale weight display. 'Color Feedback' is on, and the display sliders don't do anything.. Painting weights like this is impossible, anyone know where the problem is?
It is without a doubt one of the most beautiful films i've seen in recent years, if not ever. I cannot recommend this movie enough, just on the the visual aspect alone. It has some inconveniences like, the length. I felt it was a touch too long. The plot (where it exists) is good but not exceptional. The director is Gaspar…
i might not be quite understanding it, but it seems like regular subd modeling workflow except it shows end result ? even if its by edges and not vertexes i find it easier to edit vertexes, but thats just me hehe. https://imgur.com/8HenhjG
so you're self learned, you're working on your own game, you have a demo level to show and you're documenting the process on a DVD. Sounds like a "dev blog / tutorial" except it's on DVD? Sounds interesting, if you market it as just that.