Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
I've been working on this in my free time for the last few weeks. (scattered across about 4 days). [edit] Intention is to make this a low poly. I quite fancy doing a this with a engine 'synced' with either max or xnormals normal map baker. does this exist yet? also critique is very very welcome,as are questions [/edit]
Hello. We know that there are objects in far distances which are low poly, those are called LOD objects and will be replaced with a high poly object (or original object) when camera goes near them. The question is should I create them in 3DS Max or let Unity3D automatically generate them (is it even possible)? EDIT: This…
Just started having an issue with the DynaMask editing window not showing up. So when I click on any mask in the main window to edit it the program shows the loading bar and such but the window doesn't pop up. It might be off screen somewhere but I have no way to move it. I even tried reinstalling Suite. I'm on Photoshop…
Hi everyone, i've chosen to work on several animal masks. I will make other thread for each one but I 've not made my chose yet. This one is for a lion mask. Good luck everyone and have fun. Edit : Sorry for the inconveniance, i didn't pay attention to the title of my post and i canno't edit it. This is the kind of lion…
Possibly being a massive noober here, but is there a reason several of my finger bones are greyed out? I started off with the premade skeletal biped rig, then edited for my own uses, in this instance raising the number of fingers to 5 and links to 3 - yet only the single finger that came with the rig seems editable?
+1 Also i think the showcase threads need to be edited slightly. The final images should be edited into the first post if they are not already done so. With the threads being in the showcase so long the latter pages are just filled with 'WOW great work!' and it takes a while to actually find the work in some cases.
Quickest way would be to duplicate the mesh, add an Edit Poly modifier on top, delete everything but the segment you want. Repeat for each segment. Export and test. Optionally, you can smooth the seams between segments by selecting all the segments, and adding an Edit Normals modifier to tweak the edge normals.
how would attach objects? I made the boots an editable poly and then selected the legs as well as the boots; then the modifier went away. I put another editable mesh modifier on top and I still cant get the verts from the boot to weld to the verts on the legs. I apreciate the help guys.
Awesome, :) yeah it's lookin good I love the specular highlights on the hand really feels metal but I'm noticing a lack of specular highlights on the arm with the cannon. EDIT: Oh shit! disregard my most recent comment, I just noticed you edited your original post. great job!