hello, I am sculpting my first character in zbrush and would like to know if you are meant to retopologize the character first before adding the alpha skin wrinkle texures? Also after you have zwrapped do you subdivide the low poly character and project the high poly to the low?
Hi, you can assign a hotkey to "Center Point Cycle" action so when you press that it will cycle between "Use Pivot Point Center", "Use Selection Center", "Use Transform Coordinate Center" modes.
I can't seem to get the nostril to cast a shadow when doing a render in zbrush they always seem to be illuminated and it's confusing me as what I'm doing wrong with the nose
hello, what do u think about those mentioned softwares? is it used in AAA ? what about hair system? is it possible to export haircards obj/fbx with textures ? if u have experience with it, what are pros and cons?
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
The concept is “a desert girl” by the awesomely skilled Hou China https://www.artstation.com/artwork/LRLxgR Hi Guys!this is a wip of a character I have been slowly working on on my free time. I have spent a lot of time on the face but it’s still not where I want it to be. I will continue with the rest of the character once…
Hello, this is my latest Unreal Engine lighting project. I’m always open to feedback on my project. I baked the lights with GPU Lightmass, adjusted the color balance in Adobe Photoshop, and made additional adjustments in the Post Processing Volume within Unreal Engine. I also edited the video’s color adjustment in DaVinci…