Hello again! Since my last update I've gotten some feedback from various people. Alot of the feedback I was getting was mostly regarding base color and roughness values feeling pretty monotonous over the whole scene, so I put some work into tweaking the concrete master material and getting in a bit more roughness variation…
Right on Cheese, that's good to know. I must admit I was quite into it at some point, almost bought it but gave up because of the support... I'm glad to hear they are back in action!
1. Check what ghib said, I never use snap to curve so I don't really know. 2. This is something that really annoys me about Maya, coming from Max. I need to make two objects for every "solid" curve I want - one for the curve spline, one for the shape to loft. I just want to click the "renderable" box! I might see if I can…
Good morning or good evening! I have been a long time just ghost reader for polycount but I'm trying my luck at local Melbourne studios again (despite the current harshness of the industry). Before I apply to some, I was wondering if anyone would be be happy to share some critiques about my artstation portfolio!…
Hi everyone, I am currently working on my Final Major Project and it has come time for me to create a complimentary pistol weapon case for my firearm. The case I have decided to create is the Sig Sauer P320 pistol case. I will have a modified version to accommodate a set of attachments, but the idea from this reference is…
Just want to say thanks to Brome for meeting up with LegionaireJoe and I. Great to finally meet the man behind the legend. I especially owe a big KUDOS to LegionaireJoe. Not only for giving me the lift up there from bellingham. But keeping a cool head after we encountered some major car problems trying to get back. I hope…
Shotgun, You've done some really good work here. Honestly, the most I could suggest to round off your 2d portfolio is maybe a couple things. 1) Show something more than characters. Environment concept art is a good example of something that might help. 2) I'd also show texture sheets broken into their normal/color/specular…
I finished UV'ing the gun, and roughly posed him in the same stance to see what I need to work on alongside some anatomy tweaks. I think the eyes/eye shade needs some work and a bit more detail in the pants, they feel too bland.
@VinceOrcis I completely agree with the fulfillment part. I got into CGI years ago because of videogames but if I had to make the same choice nowadays I would never try to work in this industry, it's just setting oneself up for suffering and I feel nothing but discontent for everything that has surrounded it for the last 8…