I think to get closer to the Witcher lighting reference try turning the directional light's intensity down to half of where you have it, increase the sky light intensity 2-3 times where it's at now, increase the saturation of the light color on both, and if you're doing baked lighting increase the indirect intensity on…
Sophie 🔴 Sophie is sad about the death of her bird... who killed her bird?? 🔹We are happy to release another of our personal artworks as a team.. 🔶 Credit: 🔹 Concept: Sophie Medvedeva 🔹Character Modeling: Naghi Hamidi 🔹 Environment Modeling: Shayan Afshar 🔹 Character Grooming: Hajar Amin 🔹Bird Grooming: Erika Ayame 🔹…
Hey man, that's a good starting point, but I've recently discovered something myself that might help you on your rendering. Your rendering is very contrasty, using the entire value range on light objects, and almost all of the range on dark objects. But it's rarely this way, you only see that kind of lighting in a very…
I recommend you look into using hidden meshes that can then emit light with an emissive material, this works better than using point or spot lights as it correctly shadows/occludes by walls and floors, and you can then use rainbow textures to easily spit out colored light, main con is you have to rebake the scene every…
I ran into this issue on a lighting only project I did a while back, a decrepit building with very little pockets for light to come through. I pushed and pulled settings for a while and had to stop when I could no longer achieve the strength that I needed. However, for me, that was step one. Your directional usually can't…
What I believe you're looking for is the mia_portal_light. First, create a basic area light, then check Use Light Shape in its attributes. After that, scroll down to the mentalray section and click the checker box beside the "Light Shader" input. Choose the mia_portal_light, which is in the Mentalray Lights subsection.…
Good shit! I'd say the time period is a little hard to judge. Wine barrels and cart suggest middle ages, but the lanterns seem more modern? For a really cozy feeling, I wonder if more yellow and glow from the lights with a bit darker sky and maybe slight blueish tint or even some atmospheric fog would give a nice effect?…
Hey friends I have some updates on the Lambo. I've been doing so many minuscule poly edits in attempt to get every corner and curve down as accurately as possible. I'm pretty happy with most of the model. There's still a curves to smooth out and some slight geometry edits to do as well. I've started adding materials and…
Thanks, i had lots of fun with enlighten .. at 1st , i wasn't too happy to have to rebalance the multipliers for gi at every slight change of setup (in this scene it went very quick from super dark and contrasted to washed out ) But once accepted that , i'm finding it a great way to tweak the mood and look (i mean the 2…
Use the 'insert image' icon to add pictures to the thread. I got bored of clicking on single images. Like lchlll3D said, the mish-mash of architectural style just isn't gelling for me. I'm also not feeling the light wood floor against the green. A slight redesign might be worth considering? It will feel like more work and…