Well, yes and no. In terms of practical considerations, no one in their right mind would open up a shop to sell or even freely distribute pirated 360 games. 1. If they tried to sell them, their customers would quickly realize that they could copy these games themselves and distribute them to their friends for free.…
The person's name is Josh Minger, he has an LLC called "Prion Games" (Google him up). He has many friends to defend him (btw, all frauds), so this thread will be heavily trolled by him/ or his friends. In fact, I will not be surprised about his friends coming into this thread trying to defend him or troll him. Facts: 1)…
i'd tend to agree with Daz on this one. then again, thanks for the link to the homepage... it's clear that this short is really a demo reel. this bit from his site says it all: [ QUOTE ] I gotta say, I don't know what I think about the film as a whole anymore, but some of the images in it are still pretty strong, and I'm…
Agreeing with ZacD, I don't use 3D Coat so my knowledge for it is very basic. But I have never heard anyone create models with it. You can't compare 3D Coat with ZBrush, these are both different software with similar key-features. ZBrush is a sculpting software. 3D Coat in my eyes is more like a paint software. (I know it…
So ive been trying to learn how to make a plastic texture like in the picture below but i cant figure it out. Any tutorials or tips would be great since im new to substance painter. Plastic i want Plastic ive come up with both are the same textures just from different angles
I was in the same situation as you, and just finished building my computer yesterday. All went fine. Here is some stuff I learned doing my research: i7's really don't really need to be overclocked, so if you go for the 3770, get the non-K version. Overclocking CAN lead to shorter cpu life if you're not careful with…
Hello everyone, I'm currently UV mapping the side profile of an aircraft to be mirrored later (AH-1W chopper) in Maya and having trouble deciding which strategy to adopt. One method I have been experimenting with is the use of flat plane mapping from the side and then using the UVunfold tool in Maya's UV window to unfold…