Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
@alexk Thank you so much <3 @mats effect Means a lot man! <3 @st3rv Thank you man! I think I'll change the stairs when I get a chance. @Wesley Thank you lovely! I'll fix that. Still trying to decide on how to improve on the foliage. It'll come to me, I know :P @odd_enough Been having a theoretical bitch fight with…
I think I would be too paranoid to buy it used, yeah, and thankfully money isn't a problem right now. Interesting to hear the 2080 Ti still has more vram and is better for us - I would mainly be interested in viewport speeds using heavy things in Substance Painter or UE4, and possibly rendering and baking with Cycles for…
I suppose you could use Batch Bake with the Light and Color setting, and use a material with Ambient Light set to 100%. I don't have time to test right now, but that might do it.
Imported the scene to UE4 and played around with baked lights. The primary light source is a Static Rect Light just outside the window. I slapped a few basic materials and adjusted the colors accordingly just to get an idea on what values I'll be using during the texturing phase later. I also turned off SSAO and turned on…
The dumpster nearly disappears into that corner, but the decals are fluorescent. Bring the levels up on the dumpster, and down on the graffiti. The palate looks good except the dirt layer seems a little uniform and noisy. Maybe it's what you're going for, but the lighting feels very strange. It's obvious that the sun is…
Been working on this for the last few weeks. Figured I would put together a thread of progress I also put together a small tutorial for some folks who might be interested in a bit of my process. I plan to put together a few video tutorials with audio to explain other parts of the process that might get confusing by just…
I have tried to do some lighting for my game cinematic shot 01. I made 2 variations for this, one without rim light and one with rim light. Any feedback is appreciated! Colour Script by my Concept Artist Ong Nanxi: