Hi guys ! Sharing my latest project. it's based on Fred Rambaud's concept "Fat Baby Boto" : https://www.artstation.com/artwork/4bGQ28 It was a really fun piece to do, keeping tracks with my wips helped me a lot to know what needs to be improved. Sculpting done in Zbrush, retopology in Maya and rendering in Marmoset. C&C…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…
This might be a stupid question, but I have a fairly large object that I want to keep at 8 px/unit but there wouldn't be a way to fit that in the 0-1 space of a 2048 map, even if I change just one of the shells to that range it doesn't fit the 0-1 area. So do I split the UV's into two maps? Not too sure what my options…
Anyone know how to do this in Maya? I would be very grateful if someone could explain it. https://www.youtube.com/watch?v=jrialZ4Nz2U&list=PLKcJFKyiCDJJjiJMl4lXhf6BJGoNy5adj&index=36
Hello i got my school project going right now and we got the deadline for it next week, and i am free for this week so i cant ask my teachers for help so here i am praying to the polycount comunity, i got problems with skinning my character, i have been trying stuff for about 3 hours now and i dont feel as if i get any…
Hello and welcome. I am DarkUnicycle and I am back on here once again. We had a few people leave us and we are needing to fill some specific spots. Our project is very simple yet requires a-lot of work. The project we are working on is Project Davyd and it is based in the 1497 time period. Now this game is in the alpha…
There are a lot of factors in determining what you can and cant write off. To be able to write something off you need to prove (when and if they audit you) that the item in question is essential for your A. Job, B. Keeping your skills up to current level for your given profession or C. Increasing your skills to help you…
Hi, my name is Andre Astro, I am a programmer on Unity and I am looking for a 3d modeler and a concept artist for a surrealistic horror game project. At the moment we have a crew of 8 people with 2 supporting artists, however we need a new lead artist who has a lot of experience with 3d modeling and animations. The game…